New Approaches to Training Personnel in the Field of Computer Graphics in the Context of Digital Transformation
Keywords:
digital transformation, computer graphics, personnel training, 3D modellingAbstract
This article analyses new approaches to the system of training personnel in the field of computer graphics under the conditions of digital transformation. The aim of the study is to develop an effective model for training graphic specialists who meet the requirements of the modern digital economy. The study examined the existing education system, international experience, AR/VR, 3D modelling and teaching methods based on artificial intelligence. Content analysis, statistical analysis and comparison methods were used. According to the results, in training computer graphics specialists it is necessary to update curricula on the basis of technological integration, strengthen skills in working with practical platforms (Blender, Unreal Engine, Adobe Suite), and introduce competencies that meet international standards. The results of the study include practical recommendations aimed at improving the quality of education and ensuring alignment with the labour market.
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