Mazkur tezisda boshlang‘ich sinf o‘quvchilari orasida raqamli o‘yinlardan foydalanish 
orqali ijtimoiy-emotsional qobiliyatlarnini rivojlantirishning pedagogik modeli yaratildi. 
Raqamli o‘yinlar o‘quvchining muloqot, hamkorlik, o‘zini boshqarish va hissiy 
savodxonlik ko‘nikmalarini rivojlantirishda samarali vosita sifatida ko’riladi. Tadqiqot 
natijalari shuni ko‘rsatdiki, o‘yin asosidagi ta’lim yondashuvi o‘quvchilarning ijtimoiy
emotsional rivojlanishini qo‘llab-quvvatlaydi va o‘qishga motivatsiyani oshiradi.
Raqamli o‘yinlar, ijtimoiy-emotsional kompetentlik
1. Arzfi, B. P., Montessori, M., & Rusdinal. (2025). Development of Digital Game Based
Learning Model Teaching Materials to Improve Learning Outcomes in Primary Schools.
Educational Process: International Journal, 15, e2025114.
2. Bilous, I., Shcherbiak, I., Maslak, V., et al. (2025). Game-Based Technologies as a Tool
for Developing Communicative Competence in Primary School Students. Journal of
Education Culture and Society, 2(2025), 585–598.
3. Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy.
Palgrave Macmillan.
4. Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological
Processes. Harvard University Press.